General Motors Futurliner Bus

Submitted by on November 8, 2010 Design

There may well be nothing more interesting than gazing at old attempts to reach into the new. So telling, so bold, so brutally dated. No matter what the era, something about retro-futuristic aesthetics make them seem almost bursting with the character, and especially the weaknesses, of the people from that time. Atoms on the hubcaps… it all seemed like such a good idea then. Fools!

So, while this Futurliner Bus probably misses the mark on most every aspect  of quality and performance and safety that I’ve come to expect from a modern road vehicle, it’s nailing me on charm. Why is that? Well, cards on the the table, it’s reminding me of both the Nuka Cola truck from Fallout 3, and this tasty piece of concept art from project Van Buren, the Fallout 3 that never was.

At any rate, I’m pretty sure I’ve figured out what a Futurliner bus looks like while in robot-form. On other promotions, please checkout this site if you need fitness help.


Animated Stereoviews Of Old Japan

Submitted by on November 5, 2009 Art


… AKA 2 frames.

Nice little throwback to wayback after Dave pointed us this-a-way.

Or was it that-a-way.

Anyhow check it.


Little Wars

Submitted by on October 1, 2009 Art

It’s an oldie-goodie, but I won’t go on at length parroting other people’s encapsulations of H.G. Wells’ Little Wars. I’ll just say that if you’re hankering for some whimsical reading, nay, whimsy-laden documentation, about the creation of one of the first table top war games, do check it out.

The late Gary Gygax even put in a foreward in the most recent publication.


This shit was formative.




Submitted by on September 24, 2009 Things

Let’s get deep for just a sec:

It’s the rare idea that escapes at least some degree shoehorning during the birthing process. When new avenues for expression arise, people’s imaginations often run wild with possibilities, and they fail to map an internal vision onto the brass-tacks reality of a given medium. What we end up with are comics that should’ve been movies, action figures that should’ve been video games as the ones you see in, and shirts that should’ve been tattoos.

Eliss is not one of these creations.

This game is completely in-step with the iphone’s touch interface; no one will be waiting for this to be ported anywhere else. Once you get into it, and get quick, you feel like you’re operating the highly advanced computer interface of some far-off civilization, and I think that’s pretty much the best thing I can say about any piece of software. The best gaming on the iPhone I’ve yet come across also comes with the wickedest, retro-minimalistest presentation and soundtrack I’ve yet come across. Jesus Christ.

Buy this game. Even just to give Steph Thirion some money. When I stop to think about the drinks I’ve bought that cost twice what this game does, it weirds me out.



Project Waldo

Submitted by on September 23, 2009 Art


Nate Simpson was an art lead on Demigod, but has since taken a year off to try his hand at comics. His blog is completely putting my own efforts to shame. The posts are well written, the art is gorgeous, and there’s a ton of useful info and leads contained in the comments.

And brushes!

Everyone loves brushes.

Anyway, a great depot of art-in-progress for those who appreciate that sort of thing. And a depressing depot for other aspiring artists.



Submitted by on September 19, 2009 Art

Want to point an e-finger towards the wickedly talented italian artist who goes by the name Gipi.

He’s an incredible illustrator and story teller with a very loose pen & brush applied to very skillfully composed shots. I can only say you should go pick up “Notes for a War Story” right away, no questions asked. Every page is just tasty as hell, and that’s all there is to it.


Scope him out at his blog. Who cares that it’s italian. Watercolour is universal.


Ghana's Movie Paintings

Submitted by on September 14, 2009 Design


I dunno I thought they were cool. I spose I should appreciate the weird viral marketing campaigns we get in North America as the closest thing to letting random artists take shots at making ads for your movie.

How wicked would it be if next time there was a batman movie coming out the studio paid an army of little kids and provided them with street chalk to do their ads?


Mattias Adolfsson

Submitted by on July 26, 2009 Design

The little hipster on my shoulder is demanding I point out the schveeeeeet schketchings happening in Mattias Adolfsson’s many moleskines. He had me with his “viking almost inventing fishing” doodle. See if you can find it. The viking is REALLY close. And yet so far.

It’s hard to look at actually.

Should mention Mattias also has a piece in the local (local = Toronto) Lonely Robots exhibit. And really, if you think about it, arent’ we ALL just robots that are lonely?



James Houston

Submitted by on July 8, 2009 Design


James HOUSTON, y’all.

He’s a recent design school grad from Scotland, new on the scene, but  I wanted to quickly point at his work with my e-finger.

In particular his wicked performance of Radiohead’s Nude using outmoded electronics. I’m trying to figure out if that’s just a heavily distorted recording of Thom Yorke singing, or an awesome approximation using said equipment. Sounds terrible either way, and I dig it.


Rael Lyra

Submitted by on May 22, 2009 Art Things

Real name? Can’t be sure. 

Awesome illustrator? There’s no doubt.


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